How to complete all the old tracks in the era of exploration CIV 7

While you are the first move between ages in a campaign Sayed Mayer’s civilization 7The exploration era displays a completely new set of old tracks. Three of the four ancient tracks focus primarily on adventure across the deep terrain in the ocean to discover new continents, convert settlements into your religion, and create treasure fleets on valuable resources. The four heritage tracks in exploration are Toskhna (culture), enlightenment (science), and non -caffeine (military), and treasure (economic) fleets.
Old tracks can usually be achieved in the era of exploration at the same time; Just make sure that you get older and set the priorities of any specific path that will give you the best opportunity to win in the modern era. These old tracks are a little more complicated than those in CIV 7The era of ancient times will take a little larger planning to withdraw efficiently. It results from each of these ancient paths in the Golden Age (just as the era of ancient times did), which rewards a unique reward in the modern era.
Presenting the effects of the cultural path in exploration
Toshakana: Show 12 traces on your empire
The ancient cultural path in the era of exploration is Toskhna, which is what The width of 12 effects on your empire requires. This may seem clear enough, but it requires the creation of a debt in CIV 7 And sending religious units to convert settlements from conflicting civilizations. Once CIVIC is opened, you will be able to establish a religion and choose a high belief. This is a decisive decision that would constitute your strategy for the entire era of exploration, so choose a wisely belief. These beliefs give effects to convert a specific type of settlement into your religion.
Toshakhana Golden Age Exply Bonus allows you to monuments from the beliefs of your religion founder, so do your best to fill all the three holes of beliefs at the end of the afternoon.
Accreditation gives two draws to transfer another civilization settlement for the first time, which contains wonder at any age. Other beliefs focus CIV 7Far lands. The transformation of settlements into your religion will increase the unprocessed Orbis points when they are finally invaded. The choice of remaining belief, such as evangelization, makes it possible to gain points towards both the old cultural and military paths simultaneously by converting settlements and oppressing them in remote lands. Make sure to build enough buildings with great work holes to house all 12 monuments, and remember that great works can be lost because of their end.
Open the wild settlements of the military path in exploration
Other than Orbis: Gain 12 points of settlements in remote lands
The old military path in the era of exploration, non -caffeine, can be completed by obtaining 12 points of settlements in remote lands. One point is obtained to create your settlement or convert the city state, and two points are obtained to conquer the settlement, and Four points can be obtained Conquest of a settlement has been converted into your religion. It is clear that there is a tremendous incentive to conquer the transformed settlements, as this will reduce the number of settlement to minimum and increase the non -unpaid Orbis points. Points can be gained to capture settlements and calm, which can help maintain the level of settlement.
Mongolia has a unique ability on Orbis that gives them one point for each settlement filled with their home continent (and remote wild settlements), but it does not benefit from the debt point bonus.
The golden age of the non -caffeine is granted one of the infantry and unit that ranged in each of your far wild settlements at the beginning of the modern era, while you reach the penultimate teacher on the prizes of reward rewards, which provide +10 Production for settlements in remote lands In the modern era. You will need to make a decision on a strategy of how to deal with remote lands and whether you will use religion, hand over settlements, benefit from independent forces, or a mixture of tactics. Regardless of the methodology, monitor your settlement limit and increase it as necessary with the appropriate civilization.
Return the treasures of the economic path in exploration
Treasure fleets: earning 30 points to restore remote land treasures
The path requires the economic heritage in the era of exploration Traveling to remote lands to create treasure fleets. These are created by creating or overcoming a settlement containing, improving the treasure resources, and building the fishing berth to spoil the treasure fleets. This is a complex old path, and can be accomplished with a set of strategies. The treasure fleets will be spilled after a specific number of turns, then you need to travel to the home continent to drop the spoils. Spies can keep multiple resources for each operation, and therefore the more treasure resources in the settlement, the better.

Related
How to complete all ancient tracks in the era of ancient times in CIV 7
The four ancient paths in the era of civilization include 7 of the cultural wonders of the ancient world and Pax Impaturia.
The distance from the homeland is important here, and the establishment of settlements with a few resources may be within one or two of the turns effective as much as strategy, such as a distant settlement with a large number of resources. The era of the fleet of golden treasure Maintains cities through age transitionBut it also increases the population in the remote wild settlements by two, which is a great advantage in the modern era. If you venture into the remote lands of any other old tracks, it is worth returning at least a few of the treasure fleets because this gives gold as well.
Put specialists in the scientific path in exploration
Enlightenment: You have 5 regions with 40 returns each
The old scientific path in the era of exploration is the Enlightenment, which requires 40 returns in five regions that are not in the city center. This is achieved before The status of specialists in urban tiles, where the return is maximizedIn the first place through the adjacent rewards. The old enlightening path stands away from other paths in this era in that it encourages heavy urban development instead of adventures in remote lands. This path of players will require the expansion of the city’s specialized limit through technology research to increase individual tile revenues.

Related
CIV 7: All unique civil trees in the era of ancient times and how to use them
Civilization 7 has ten life civilizations from ancient times, each with its unique civil trees that provide unique rewards and monuments.
The Golden Age of Enlightenment It turns all universities to the universities of the Golden Age, Allow them to keep their clums, bonuses, and antiquities in the modern era. This will give you a dangerous scientific boost at the beginning of the modern era, especially if you are building a university in the largest possible number of cities. In general, each path of old tracks in Civilization 7 It requires a specialized approach and strategy, but many of them can be followed simultaneously.

The major strategy
The role -based strategy
4x
- Absolute
-
February 11, 2025
- Esrb
-
R.